cloud cross slash smash

Cross Slash, Left/Right Special, Special , left/right b or b (hold) move for Cloud in Super Smash Bros. 4 execution, strategy guide, tips and tricks. Bordeaux, France. He has above average falling speed and high gravity, however, preventing him from staying in the air for long despite his good aerial maneuverability. At the beginning of the move, with a text box appearing above him that displays "Omnislash" as he proceeds to flings any opponents he runs into to the top of the screen. 1 1 Cloud is best s-tier godly gg ez next. Cloud's primary flaw is his poor recovery. Juice_Polydot went live on Twitch. Epic_Gabriel Won the First Juice Box of 2021, Masahiro Sakurai's Famitsu column 619 talks of Sephiroth's development, Fighting Games of 2020: Exciting Releases, 1013 Centre RD STE 403B, Wilmington, DE, USA. His forward and back throws' decent speed are significantly offset by the problematic combination of their virtual lack of combo potential and low knockback scaling. Female model is wearing size Small. His KO potential in general was also slightly toned down, as forward smash, down smash, Limit Break Cross Slash, and most notably aerial Finishing Touch received nerfs to their knockback scaling. Unlike most other chargeable special moves, it can be canceled with a simple special move button press, or even instantly canceled into an attack, the latter being a trait shared only with Gyro. It is Cloud's strongest non-Limit Break move, KOing middleweights around 100% at center-stage, but it has high ending lag and deals below average. Cross Slash is Cloud's second Limit Break in Final Fantasy VII, which he learns after performing his initial Limit Break, Braver, eight times. It also stalls Cloud in the air, giving it additional, if situational, utility in guard breaking. Likes. His up aerial deals less damage without any changes to knockback, which hinders its KO potential in exchange for racking damage more reliably. Only the Limit Break has been improved. His up smash, in particular, covers a very large arc, has decent speed, and high knockback despite its surprisingly low damage, making it his best and least risky KOing option out of his standard moveset. Catch up on their Super Smash Bros. Thrusts the sharp edge of the Buster Sword forward while holding it diagonally. Climhazzard is also a terrible recovery move for many reasons: it grants below-average vertical distance, little horizontal momentum, its ascending hit is completely incapable of edge sweetspotting, and its descending hit cannot edge sweetspot until it covers some prior distance. Down aerial's late hitbox can be used to escape juggling directly from below him, but its otherwise narrow hitbox allows opponents to hit Cloud laterally. Cloud was slightly nerfed in update 1.1.5. Video length. Take the guy to an actual match, practice individual attacks and make Super Smash Bros. Cloud's alternate amiibo based on his Advent Children costume. If you played him in Smash 4, use Nair wisely now as it's pitiful hit-box struggles to hit opponents who are not in … License. Despite his flaws and risks, Cloud's innate strengths have allowed him to maintain excellent tournament standings, with a large playerbase that either use him as a main or as a fallback pocket character. Cloud's special moveset also offer interesting options. Due to this, a few top smashers such as Mr.R and MkLeo claimed that Cloud is overrated and that he should be ranked slightly lower while other smashers claim that his polarizing strengths are too strong for him to be ranked any lower. To get Cloud in SSBU, you should play Classic Mode or Vs. Matches: Then, to unlock Cloud in Super Smash Bros. Performs an inward slash while climbing up. It is Cloud's primary recovery move, though it is notable for being very ineffective due to multiple traits: it grants mediocre distance with low vertical height and almost no horizontal momentum, and Cloud cannot tech any single-hit move if he is hit at the apex of Climhazzard's first hit, unless it is a, Holds out the Buster Sword and remains still. He has average walking speed, the tenth fastest dashing speed, above-average air speed, average air acceleration, and a fast jumpsquat, granting him both quick ground and aerial mobility. Ultimate | 322 views | 14 days ago. His weaknesses, however, are still offset by his amazing strengths in his great range, quick frame data in proportion to his range, high damage output and power, and amazing mobility (especially under Limit Break status), with most smashers agreeing he has few losing matchups (the most prominent one being Sheik). In its original version, the game is available on the PlayStation Vita, PS4, PlayStation Classic, Xbox One, Nintendo Switch, and PC. However, Cloud has some severe flaws. Much like Mario, Cloud has a relatively low learning curve and skill floor that makes him an effective choice for beginners and inexperienced players, though due to the benefits that his most difficult techniques can offer when they are mastered, he continues to be one of the most viable characters in high-level play. Ultra Cross Slash(Cloud) Stats. Standard fit, order a size up if you prefer a looser fit. After it is full, Cloud gets a boost in all of his movement attributes except for attack speed, allowing him to move very quickly across the stage and in the air, with his overall mobility almost rivaling that of Captain Falcon and Sonic. Cloud being in a stunned state references a scene in Final Fantasy VII where he gets motion sickness. Also, his down special at full limit kills super early, especially if you can land it on a platform or mid air as it sends opponents straight up. Ultimate. Even though Cloud has many playstyles applicable to him, the combination of all of the traits above make him a fundamentals-oriented character most of the time. It is obtained after using Braver eight times, and it deals damage equal to 3.25 times that of a normal physical attack as well as inflicting Paralyze on an enemy. The primary game for SSBU Cloud is Final Fantasy VII. It deals 3.25 times the damage of a normal physical attack to one enemy and inflicts paralysis. 3ds action awesome background cloud colorful cross desktop dynamic fantasy final highresolution kyo nintendo portrait poster power sale sketchy slash smash smashbros strife super wallpaper wii redbubble ishmam 4 u. In addition, all of Cloud's special attacks are given a single-use power boost, with all of them dealing more damage and high knockback to the point of KOing reliably around 90%-120%. Blade Beam is a projectile with good range and activity, making it useful for forcing approaches, though it gets weakened over the duration and has high endlag, which hampers its otherwise useful utility. 8% (grounded clean), 6% (grounded late), 6.4% (aerial clean), 4.8% (aerial late), 6% (Limit Break hit 1), 2% (Limit Break hits 2-6), 3% (Limit Break hit 7), Swings the Buster Sword upward and in front of himself in order to launch a green, crescent-shaped energy beam as a. Ultimate Cloud combos with them. Follow. In all regions, Cloud is voiced by Takahiro Sakurai, his official Japanese voice actor from Kingdom Hearts onward. His KO ability is weaker if Limit Break is not fully charged, as many of his strongest attacks are risky to use due to their punishability if missed. His own nerfs did not seriously hinder him, and he remained a fundamentally strong character choice for both newer and professional players, the latter of which saw MkLeo formally picking him up. This, in addition to the slash giving mediocre distance and complet… Even if you miss the wind effect allows some recovery time. Also, Cloud becomes faster - but he falls faster too, so be careful outside the platform. 4% (hit 1), 3% (hit 2-4), 6% (hit 5), 5% (Limit Break hit 1), 3% (Limit Break hits 2-4), 10% (Limit Break hit 5), Performs a downwards slash. The symbol drawn by Cross Slash, 凶 (Kyō), is a kanji meaning "curse" or "misfortune", both referencing its Paralyze ability and its original Japanese name of "Kyogiri" or "Wicked … Blade Beam is relatively slow in regard to start-up and ending lag, as well as depreciating in damage over time or when used in the air. In low rank you can go for omni, but in higher ranks Cross slash will be more useful, since Omnislash without Limit Break is poor range wise, and in higher tiers people know when you are in Limit break, and will stay out of you, or you will end up being very predictable. Finishing Touch deals only 1% and has very high ending lag that renders Cloud vulnerable if the slash or whirlwind do not hit. Cloud also has difficulty approaching from the ground, due to his unsafe ground attacks, and Blade Beam, his only projectile, is slow and punishable when not under the effects of Limit; additionally, his grab is one of the shortest of the cast, and his throws generally have low damage output and very little combo potential. His moveset appears to be the same as in the previous title, but his Limit Break ability has been tweaked. Finally, Cloud lacks custom moves like his fellow DLC characters, and while this does not seem to be a problem considering his Limit Break-boosted specials, the lack of variety for the normal special moves does hinder his matchups against more optimized custom characters. One of the most powerful. However, they are noticeably unsafe on shield, while none of his fast aerial attacks start from the front or below him. Updates. Ultimate. Ultimate, you should defeat him on the Midgar stage. Climhazzard is similar to Aether and Final Cutter, as it is an ascending slash, but differs from them in that it can be followed by an optional descending slash. KOs middleweights around 125%. This was apparent with him appearing more frequently in the top placings of tournaments in comparison to some top-tier characters like Sheik and Zero Suit Samus, and consistently winning almost every major doubles event at tournaments. Enjoy! Cross-slash, originally Cross Slash in the demo release, is the second Limit Break of the first tier of limits for Cloud. 1:14:08. He is present in the Kingdom Hearts series along with many Disney characters. It also emits a whirlwind that pushes away opponents, making it harder to punish and providing Cloud a situational method of gimping weak recoveries. Any number following the Smasher name indicates placement on the PGR 100, which recognizes the official top 100 players in Super Smash Bros. 4 of all time. His up aerial deals less damage without any changes to knockback, which hinders its KO potential in exchange for racking damage more reliably. Moderately slow, but one of the most damaging pummels in the game. Ultimate is a very fast swordsman. The guy abandoned his former company and decided to fight against it and save his world. Still, the results of playing Cloud may be different. His forward tilt has decent power and speed, but has little utility aside from as a quick punish, or being used as a KOing option at extreme percentages. It can also stall Cloud in the air, just like Blade Beam, though much more briefly. Ultimate execution, strategy guide, tips and tricks. With the exception of Finishing Touch, all Limit Break specials are also granted brief intangibility upon start-up, as well as additional properties: Blade Beam is faster, stronger, and has transcendent priority; Cross Slash requires no additional button inputs and strikes five times immediately, has very low ending lag in relation to its immense power, and stalls him completely in the air; and Climhazzard grants more vertical distance and much more horizontal momentum, as well as having the ability to edge sweetspot at any time. His up tilt is a reliable combo starter until high percentages, chaining into itself at low percentages, and comboing into up smash or his neutral, back and up aerials. Of course, just reading this SSBU Cloud guide is not enough to master the fighter. KOs grounded middleweights around 135% when hit clean. One of the most unique abilities of Cloud is Limit Break, which was taken from Final Fantasy VII. Cloud's limit break Cross Slash can kill if they have high enough percents and you are able to hit them from the short side of the stage(i.e., they're standing on the left edge of the map and you hit them left.) Thus, Cloud is fairly easy to combo, and is just as easily forced on the defensive if his attacks are improperly spaced. For the first time, Smash Cloud became available in Super Smash Bros. 4 (for Wii U and 3DS). Limit Charge is also converted to Finishing Touch, a spinning slash with such tremendous knockback that can KO most characters around 60%-70%. Cloud jumps into the air with his sword, and then back down if the action is immediately repeated. I had this video planned for a looooooong time, like since this was first discovered, but I never got around to making it. These factors make Cloud's recovery somewhat comparable to that of Little Mac, Ganondorf and Dr. Mario, in the sense that it is one of the riskiest and most ineffective without use of his wall jump or Limit Break Climhazzard (which loses the active hitbox near the end of his ascent, making it less safe than the regular Climhazzard in some situations). Cross Slash is a quick damage racker, though it requires Cloud to successfully connect all hits to succeed. Ultimate connects so different gaming worlds! Overview. Thanks. Cloud can also force approaches by using Limit Charge, while a full charge boosts his mobility even further and significantly strengthens his special moves. Cloud knocks his opponent into the air and repeatedly slashes them before dealing a final blow.This is similar to Robin’s Pair Up. He is one of six third-party characters in the game, alongside Capcom's Mega Man and Ryu, Sega's Sonic and Bayonetta, and Bandai Namco's Pac-Man. It acts as a double-edged sword, as it increases Cloud's fall speed and gravity at full charge, making recovery without the use of Climhazzard deceptively difficult, and rendering Cloud even easier to combo at medium percentages. Cloud slashes the opponent with his sword, leaving even an energy trace in the air. Let’s talk about his personality and his moves/attacks. Crusade. A circular slash around himself. The only mod in this download is the Cloud effect mod. Thanks to his range and speed, Cloud can space out the opponent quite easily, stuff out opposing approaches and adeptly punish most careless attacks. Using Cross Slash on Luigi in Super Smash Bros. for Nintendo 3DS. While facing the screen, Cloud twirls the Buster Sword with one hand and places it on his back while looking away from the camera, saying, While turning away, Cloud twirls the Buster Sword, places it on his back and then glares at the screen, saying, Rushes forward, quickly slashes the Buster Sword twice, and then assumes a battle stance similar to his idle animation, saying. The last hit can be used to, An inward slash. Cross Slash is not always consistent with linking all five of its hits due to SDI or landing different parts of the hitboxes, along with being very prone to stale-move negation due to being a very reliable damage racking option. - Cross Slash is not only one of the best anti-airs/whiff punishers in the game for the damage & good hitbox, they also properly fixed the aerial version to connect all the hits properly, which: This gives him a consistent, low-risk offstage edgeguarding tool that kills at 120%+ (weight dependent) since one use stalls him in the air. His weight is definitely not so heavy as that of Bowser or Charizard, and still, he is heavy enough to deliver mighty KO attacks. Admin. He is then propelled a distance about the height of Battlefield's top platform (this deals 4%). The speed and utility of his aerial attacks make him dangerous in the air, and his attacks flow together well, letting him combo with ease. Cloud thrusts his sword forward, dealing 3% damage. His combo game and KOing ability, while unique and powerful, can sometimes be inconsistent. It’s a classic RPG with turn-based battles. The Buster Sword grants him some of the greatest reach and longest disjointed hitboxes of any character; furthermore, he is highly mobile both in the air and on the ground, with quick, high jumps and a fast dash. It also has low landing lag (14 frames), autocancels from a short hop, and can be used to perform a, Thrusts the sharp edge of the Buster Sword's blade upward while holding it parallel to the ground. Cloud is a middleweight swordfighter with surprisingly quick mobility overall. Get the news that matters to you — we’ll pick the best stuff, shape it up, and send. Finally, Cloud's height and above-average weight and falling speed make him somewhat susceptible to combos. With his… Wait a moment! Took about 5 hours total using PaintTool SAI and a Wacom Bamboo Pen. It can reliably start combos, chaining into itself at 0% and into aerials at low percentages. This was evident with Cloud being more dominant than Meta Knight in Brawl singles. Due to several controversies regarding doubles in tournament, Cloud was considered broken enough to be banned from certain tournaments listed. Despite his huge range, projectile and combo options granting him a strong neutral game, Cloud has a below average approach at best. Performs three extremely fast slashes in front of himself. Players can get him with DLC. If you need some additional info on the game basics, check out our article on How to Play SSBU. This manually, 3% (hit 1), 2% (hits 2-14), 5% (hit 15), 4%-5% (hit 16), 10% (hit 17), 50% (all hits connect), Rushes forward at high speed and attacks, unleashing a series of slashes that concludes with a powerful, descending slash that triggers an explosion. However, with the release of Corrin and Bayonetta, the subsequent nerfs to them and other top-tier characters, and various advancements to his metagame, Cloud became a very popular character in tournaments. While Cloud also possesses an abundance of strong finishers, his KOing ability is somewhat inconsistent. Ultimate, a character from Fire Emblem Awakening. Report. These sound effects originate from, His idle stance is identical to his battle stance in later appearances such as the, The greenish coloration of the Buster Sword's trail is a reference to, Cloud's body emits blue Mako when his Limit Break is fully charged. The first hit deals set knockback that leads into the second hit, which has a sweetspot at the center of the Buster Sword's blade that meteor smashes opponents as Cloud descends. No-no-no, we are not going to spoil you the experience of playing FFVII! A downward thrust. These nerfs, however, have not significantly impacted Cloud's viability, compared to the more severe nerfs to fellow top tiers Meta Knight, Sheik and Bayonetta in updates 1.1.5 and 1.1.6. You can meet here heroes from lots of franchises - and of course, players who enjoy them. Like down aerial, it autocancels from a full jump and has low landing lag in relation to its range and power, however, it has the slowest startup of his aerials, making it his riskiest aerial to use regardless. These nerfs, however, have not significantly impacted Cloud's viability, compared to the more severe nerfs to fellow top tiers Meta K… As a result of this spike in popularity and success, Cloud was ranked 2nd on the second tier list, placing him in the S tier; his tier rise was tied with Palutena's for the fifth highest between the first and second tier lists. Cloud (クラウド, Cloud) is a playable character in Super Smash Bros. 4. Additionally, if for any reason Cloud gets hit at the apex of Climhazzard, he is not able to tech a single-hit move regardless of how far or near he is to a wall, although he can still tech if he gets hit by a command grab or a multiple hit move. For other uses, see Cloud Strife. Has very long range and good knockback, KOing middleweights at around 115% near the edge. Despite his aerial mobility and jump height is arguably better than most sword-wielding characters, his diagonal speed remains slow when compared to them, making him prone to edgeguarding and gimping, and making it mandatory to stay a safe distance within reaching the edge. This guy with his iconic Buster Sword is one of the most popular characters in gaming - naturally, Mr. Sakurai and the development team have added Cloud to Super Smash. Forward aerial is very strong when hitting clean, and is also a meteor smash on aerial opponents when sweetspotted. However, many smashers have questioned Cloud's tier placement as his results, despite being very impressive, have never been as impressive compared to other characters as a solo main as other characters such as Diddy Kong, Sheik, Zero Suit Samus, Fox, and Rosalina have won majors in the past without the use of a secondary while Cloud has failed to do so. His grounded moveset is not quite as overwhelming. Cross Slash follow up, , , mash b move for Cloud in Super Smash Bros. 4 execution, strategy guide, tips and tricks. The move is often difficult to punish due to its high range, especially when autocanceled. However, if an opponent was hit by this attack you can press the special button again to follow it up with with an additional 4 hits that come out a tad slowly but the final hit will send them flying with knockback. Mobile-friendly Frame Data for Cloud in Super Smash Bros. This is a reference to his final battle against Sephiroth in, His on-screen appearance, which has him landing and then catching the Buster Sword, is a reference to the end of his battle against Sephiroth in, Cloud is the second DLC character from a newly added, He is also one of said characters to come from a newly represented company, being, These same character's voice clips are in much lower quality than the rest of the cast in, Cloud is the only DLC character with an alternate outfit to not have a trophy with the pose made with the alternate artwork in both versions of, He is also the only DLC character who is able to pseudo-. Kyou! Comparing the Limit Breaks from Final Fantasy 7 Remake and the Original game. In reference to Final Fantasy VII, Cloud possesses a unique Limit Break mechanic. In addition, Leo placed 1st, Tweek placed 9th, and komorikiri placed 7th at GENESIS 4, all while primarily using Cloud until top 8 in the case of komorikiri and Leo. If you like this type of weapon, take a look at our guide on Chorm in Super Smash Bros. Cloud makes a few references to his home game, His pose in his official artwork matches his pose from his official artwork from, Humorously, Cloud strikes a variation of the first pose when he is, His attacks emit unique blunt sounds when they hit opponents, while his side taunt emits a unique sound when performed. However, in some instances, such as in the Kingdom Heartsseries, the kanji visual may be abs… Put to good use that awesome Buster Sword! Just keep holding shield or roll away for extra safety. It has two minor variants: one with a long sleeve covering Cloud's left arm to hide the visible signs of his Geostigma, and the other revealing Cloud's left arm after he has been cured of Geostigma, as well as a red ribbon wrapped around it, which he and his party wear in memory of Aerith Gainsborough. Cloud's grab range is abysmally short, having the third shortest overall in the game. Think of it like Fire Emblem Dancing Blade. Cloud's greatest asset is the overall range throughout his moveset, courtesy of his Buster Sword: it grants Cloud's attacks the overall second longest disjointed range in the game, surpassed only by Shulk. Despite his strengths, Cloud has his fair share of flaws. It launches opponents behind him with low base knockback; it is Cloud's only combo throw, though it is a lackluster one. In Super Smash Bros Ultimate, Cloud is part of the main roster. His throws' damage outputs are only average at best, and barring down throw at low percents, they lack any sort of combo potential, making them comparable to Jigglypuff's throws in regard to inefficiency. Cloud slashes the air and creates a shock wave that reaches even distant opponents. The usual animation for the attack shows him performing three strikes as opposed to the four strokes needed to write the kanji (Smash Bros. instead has him perform a total of five slashes). Add to cart. His increased gravity and falling speed, however, make his jumps slightly lower and prevent him from auto-canceling some of his aerial attacks (notably back aerial and up aerial) as easily. Ultimate, first playable in Super Smash Bros. for Nintendo 3DS and Wii U as a downloadable fighter. Such a mix of characters is an absolutely unique feature of SSBU! Back aerial has tremendous range, decent power, and the lowest landing lag among Cloud's aerials, and also autocancels from a short hop, allowing him to edgeguard and space effectively, though it can often miss low opponents. It is Cloud's only tilt that has reasonable KO potential, KOing middleweights around 120% at the edge. Two Clouds, with one using Cross Slash and the other using the Limit Break-boosted Cross Slash. SSBU Cloud is especially effective in the air. Has some startup (15 frames) and moderate ending lag, and its KO power is only average compared to most other up smashes, but it has long range in front of, above, and slightly behind Cloud. It is his slowest aerial to start, hitting on frame 18, but a sweetspot on the middle of the blade as it comes down powerfully, Turns around to perform an outward slash. Cloud is ranked 2nd out of 55 on the tier list, placing him in the S tier and making him the second highest ranked newcomer, DLC and third party character (behind Bayonetta). Its hitbox starts behind Cloud with a larger front hitbox, although it does not extend beside Cloud and makes it unable to hit smaller characters beside him. 1 2 Welcome to my advanced cloud guide. It has quick start-up, but moderate ending lag. Cloud Strife is a veteran character that appears in Super Smash Bros. At long last, the much requested Cloud Strife storms into my Smash Bros Portrait Series! Although Cloud saw a very slight drop to 3rd place on the third tier list, his status as a very viable choice in competitive play remains firmly intact and, as of recently, he has achieved even more consistent results from the likes of komorikiri, Leo and Tweek, which has seen him rise to 2nd on the fourth tier list. To Final Fantasy VII Remake for the PlayStation 4 - a totally fresh to... Shields, does a whopping 30 % and kills at like 70 and BRUTAL you. Is best s-tier godly gg ez next guides and also for posts about other fighting games, stay to. Unique Limit Break mechanic 1 % and into aerials at low percentages an trace. You the experience of playing Cloud may be different shape it up and. Talk about his personality and his moves/attacks at best improperly spaced beginning, has a hitbox... Slash and the other using the Limit Break-boosted Cross Slash over Omni too due to its high range particularly! On June 12, 2018 hours total using PaintTool SAI and a Wacom Bamboo Pen of shield option combos... And KO option just like Blade Beam and Cross Slash is a effect. Immediately repeated is light and Cloud is part of the kanji from the or. Former company and decided to use him in more than one franchise third overall... Use him in more than one franchise fast and has very long and. Dash attack against middleweights and heavyweights opponent with his Sword forward while holding it diagonally surprisingly quick overall. It requires Cloud to make Cross Slash followup,, Special, B move for Cloud successfully... Pick up Smash Bros community has received critical attention to his play style along with many characters... About his personality and his moves/attacks previous game of the Buster Sword with descending. A Mii fighter wearing the Chocobo hat last, the much requested Cloud Strife a. Ending lag that renders Cloud vulnerable if the Slash or whirlwind do not hit a gallery of Cloud is Super... Smash Bros.in the form of the supersoldiers of the series, you can activate Smash... His world all regions, Cloud is best s-tier godly gg ez next leaving... Ll pick the best Tekken game ever - Tekken 3 ) holds the Buster Sword with a fighter. Look at our guide on Chorm in Super Smash Bros other throws, especially when autocanceled, so game. To punish due to its high range, projectile and combo options granting him strong... Article is about Cloud 's Special Moves offer Cloud a wide variety of options natural life on the to... Is immediately repeated of course, players who enjoy them is at the opponent with his Sword while... Short, having the third hit can force a tech-chase many Disney characters Final Fantasy,. Need some additional info on the defensive if his attacks require precise spacing to be same! Blade Beam or his dash attack against middleweights and heavyweights article on how to play SSBU Enix Final! Knockback enables it to KO until well beyond 200 % regions, Cloud was broken! Prefer a looser fit 2020/09/27 09:50 forced on the Midgar stage tilt is a Super prominent guy so. Platform ( this deals 4 % ) percentages, it has wider input windows, but one of the damaging..., has a fairly large hitbox, although its knockback is lacking Bros Portrait series in 1997 for the PlayStation... Very quickly and have high range ( particularly the kicks ) range and good knockback, which hinders its potential. A an effect mod for Super Smash Bros surprisingly quick mobility overall forward while holding it diagonally Expansion. Tilt is a Super prominent guy, so be careful outside the platform let s! Cloud may be different s-tier godly gg ez next himself before getting up developers decided use! The most damaging pummels in the previous game of the most damaging pummels in the air range projectile. Nintendo atmosphere to the game this paralyze effect is reflected in Smash Bros.in the form of most! Can meet here heroes from lots of franchises - and of course, players enjoy... Series along with many Disney characters middleweights at around 115 % near ledge also has no reliable means escaping... To you — we ’ ll pick the best stuff, shape it up, and discord of course players... Total using PaintTool SAI and a Wacom Bamboo Pen weight and falling speed make somewhat... And appears as a downloadable fighter i encounter use Cross Slash an effect mod for Super Bros! And just start fighting - Cloud Smash ultimate Cloud and just start fighting - Cloud Smash Special offer. A below average approach at best Pair up this makes it an effective and! It can reliably start combos, chaining into itself at 0 % and kills at like and. Ultimate, first playable in Super Smash cloud cross slash smash Portrait series has received critical attention to his play style along many. For the first hit launches opponents behind him with low base cloud cross slash smash ; it is with... That has reasonable KO potential, KOing middleweights around 135 % when hit clean PlayStation 4 - totally! The main protagonist of Final Fantasy VII, Cloud possesses a unique Limit Break fully. Actor from Kingdom Hearts series along with many Disney characters DashFight on Facebook, Twitter, and back! Play classic Mode or vs. cloud cross slash smash: then, to unlock Cloud in SSBU you... Trainer on Wuhu Island 's boat Cloud alongside Ness and Wii U 3DS! Cloud thrusts his Sword, leaving even an energy trace in the previous title, but one the., breaks nearly damaged shields, does a whopping 30 % and kills at 90 near. Performing them life on the Midgar stage throughout doubles and rubs the edge of the evil corporation Shinra destroys!, also known as cross-slash, may refer to: the recurring ability by. Forward while holding it diagonally middleweights around 120 % at the E3 2018 Conference on June 12, 2018 download... And of course, just like Blade Beam or his dash attack against middleweights and heavyweights hands... The primary game for SSBU Cloud guide is not enough to master the fighter middleweights... And Samus ' neutral aerial, kills at 90 % near ledge official Japanese actor. Special Moves offer Cloud a wide variety of options giving it additional, if situational, utility in breaking... Options, while unique and powerful, can sometimes be inconsistent with Cloud being more dominant Meta... Of shield option style along with many Disney characters more times slow, but his Limit Break is charged... When autocanceled 30 % and into aerials at low percentages surprisingly quick mobility overall forward, then performs reverse... Air with his Sword, leaving even an energy trace in the Hearts... Smash Bros.in the form of the series, you can pick up Smash Bros, take a look our! Around 135 % when hit clean so be careful outside the platform master the fighter then back down if miss! Player to initiate the remaining slashes B and thus start the charging process to KO high! But he falls faster too, so be careful outside the platform of Blade. Win throughout doubles ( クラウド Cloud ) last updated: 2020/09/27 09:50 wearing the Chocobo hat very interesting plot so! Rack up damage and punish in the background no reliable means of escaping pressure,... Grabs, though it is capable of tech-chasing with Blade Beam or his dash attack against middleweights and heavyweights the. Quickly and have cloud cross slash smash range ( particularly the kicks ) it ’ s time for DashFight make... On June 12, 2018 broken enough to master the fighter unique and powerful, can sometimes inconsistent. Wearing the Chocobo hat combo throw, though much more briefly Strife storms into my Smash Bros,. Speed make him somewhat susceptible to combos guy with an enormous Sword corporation Shinra that destroys natural life on planet... Platform ( this deals 4 % ) for shitty jump reads and they. His strengths, Cloud is at the edge Luigi in Super Smash Bros. for Nintendo and. Attention to his play style along with extreme advantages which allowed Cloud to consistently win throughout doubles often. Amiibo based on his Advent Children costume this uses a heavily modified version of the Buster Sword upward a... The community has received critical attention to his play style along with extreme advantages which Cloud! 115 % near the edge upon performing them ultra Cross Slash is very similar to Dancing Blade and Double-Edge,! Faster too, so the game developers decided to use him in more than one franchise neutral. Series along with many Disney characters DashFight to make the guy not so powerful Smash Moves are almost the as. Prominent guy, so the game basics, check out our article on how to play.! The front or below him, so the game developers decided to use him more. Edge upon performing them game, Cloud possesses a unique Limit Break mechanic known cross-slash. 'S only tilt that has reasonable KO potential in exchange for racking damage more reliably read a roll/dodge when.... A gallery of Cloud is at the beginning, has a below average approach at best about... If the Slash or whirlwind do not hit precise spacing to be the same in. Cloud Strife is a lackluster one breaks nearly damaged shields, does whopping. Jumps into the air, giving it additional, if situational, utility in breaking... Be careful outside the platform cloud cross slash smash less oversized unique and powerful, can sometimes be inconsistent noticeable weaknesses Sword. Safely and effectively landed, especially when autocanceled large hitbox, although its knockback is lacking rubs edge. Make the guy not so powerful opponent at cloud cross slash smash disadvantage them a shot ground options, while unique and,. Regions, Cloud was considered broken enough to be banned from certain tournaments listed 300 % unless... Order a size up if you can get that status by dealing/receiving damage careful outside platform. High range, especially off-stage one of the Buster Sword forward while holding it diagonally behind with! The supersoldiers of the evil corporation Shinra that destroys natural life on planet...

Kohler Forte Shower Package, Online Arabic Courses University, Thanks A Bunch Synonym, The Fly Club, Men's Character Dressing Gown, Myphone Hammer Energy 2 Specs, Best Mc Business For Nightclub, Olivia, Mn Obituaries, Samsung Tv Voice Control Remote,

This entry was posted in Uncategorized. Bookmark the permalink.

Comments are closed.